Global Trading Cards Market Report 2020 By Key Players, Types, Applications, Countries, Market Size, Forecast To 20267 (Based On 2020 COVID-19 Worldwide Spread)

Category: Construction & Manufacturing
Published On: 1 February, 2021
Pages: 169
Report Code: GR - 51455
Formats: pdf, excel

KEY MARKET INSIGHTS

This report covers COVID-19 impact analysis on Global Trading Cards Market Report 2020 By Key Players, Types, Applications, Countries, Market Size, Forecast To 20267 (Based On 2020 COVID-19 Worldwide Spread)

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GlobeResearch estimates that global Trading Cards market is expected to reach the market value of around USD 2,614Mn by 2027 and is predicted to grow at a CAGR of around 7.1% during 2020 – 2027.

Market Insights

In today’s digital age, sports card collecting has also gone digital over the past few years and those of us that still have paper card collections are becoming an endangered species. You no longer get a stick of Bazooka bubble gum to chew for hours on end, but the flip side is that a memorable sports moment can immediately be available online and downloaded.

Paper cards, for instance, take days to design, package and ship and are usually released in sets once or twice a year, but with the numerous digital apps now available from venerable trading card companies like Topps and Upper Deck, there is almost instant gratification.

Moreover, the trading card industry has been around for decades, featuring everything from our favorite sports superstars to Hollywood movie characters. Their popularity lies in the fact that they can be collectible, durable, playable and, in some cases, valuable. However, as our society moves into a digital age, where paper and pen are replaced by zeros and zeros, the important question to consider is whether or not card and sticker collectibles can have any place in a paperless world. The short answer, huh? They can, of course!

The early form of trading cards, known as “Trade Cards,” was beautifully crafted photos of company advertisements, much like modern day business cards, which came free with packs of cigarettes. These cards proved to be incredibly popular, especially for young children, who would eagerly wait outside tobacconists and news outlets to pick up the cards from the adults who bought them.

Opportunities

Trading cards have been an exciting hobby for sports fans since the golden age of card collection began in the 1940s. Over the last decade, however, we have seen a rapid evolution of the industry and the market, both in popularity and value. In fact, the PWCC Market Index, which records the investment performance of top ranked cards on the market, has increased to approximately 2.5 times the rate of S&P 500 since 2008.

This growth is clearly intriguing and can be attributed to a variety of reasons. Before we get into those, here’s some background for those who aren’t so familiar with the card industry.

Today , there are hundreds of card brands, series, and genres, all of which are valued differently based primarily on rarity, condition, population, and visual appeal.

Rarity and population are dealing with how many cards are in circulation. There are standard basic cards that are fairly common to purchase; however, there are also short print cards that can be numbered out of a small amount, such as 100 or even 1. Rookie cards are also valued more than players’ future cards because this is their first card to hit the market and will only be printed and packed for one year.

Market Segmentation


 ATTRIBUTE

  DETAILS

Study Period

  2015 – 2027

Base Year

  2019

Forecast Period

  2020 – 2027

Historical Period

  2015 – 2018

Unit

  Value (US$)

 

 

 

Segmentation

Market by Component-

  • Sports Card
  • Non-Sports Card
 

Market by Product-

  • Game
  • Physical Education
  • Anime
  • Others

 

Key Players and Strategies

 ATTRIBUTE

  DETAILS

Key Players

  • PSA
  • Ace Authentic
  • SAGE
  • Topps
  • TRISTAR
  • Upper Deck
  • Panini
  • Leaf
  • Press Pass

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Table Of Contents

1. Introduction
1 Trading Cards Introduction and Market Overview
1.1 Objectives of the Study
1.2 Introduction of Trading Cards
1.3 Trading Cards Market Scope and Market Size Estimation
1.3.1 Market Concentration Ratio and Market Maturity Analysis
1.3.2 Global Trading Cards Value and Growth Rate (%) from 2015-2027
1.4 Market Segmentation
1.4.1 Types of Trading Cards
1.4.2 Applications of Trading Cards
1.4.3 Research Regions
1.5 Market Dynamics
1.5.1 Drivers
1.5.2 Opportunities
1.6 Industry News and Policies by Regions
1.6.1 Industry News
2 Anime Chain Analysis
2.1 Upstream Raw Material Suppliers of Trading Cards Analysis
2.2 Major Players of Trading Cards
2.2.1 Players Manufacturing Base and Market Share (%) of Trading Cards in 2019
2.3 Trading Cards Manufacturing Cost Structure Analysis
2.3.1 Production Process Analysis
2.3.2 Manufacturing Cost Structure of Trading Cards
2.3.3 Raw Material Cost of Trading Cards
2.3.4 Labor Cost of Trading Cards
3 Global Trading Cards Market, by Type
3.1 Global Trading Cards Value and Market Share (%) by Type (2015-2020)
3.2 Global Trading Cards Production and Market Share (%) by Type (2015-2020)
3.3 Global Trading Cards Value and Growth Rate (%) by Type (2015-2020)
3.3.1 Global Trading Cards Value and Growth Rate (%) of Sports Card
3.3.2 Global Trading Cards Value and Growth Rate (%) of Non-Sports Card
3.4 Global Trading Cards Average Price (US$/Unit) Analysis by Type (2015-2020)
4 Trading Cards Market, by Application
4.1 Downstream Market Overview
4.2 Global Trading Cards Consumption (K Unit) and Market Share (%) by Application (2015-2020)
4.3 Global Trading Cards Consumption (K Unit) and Growth Rate (%) by Application (2015-2020)
4.3.1 Global Trading Cards Consumption (K Unit) and Growth Rate (%) of Game (2015-2020)
4.3.2 Global Trading Cards Consumption (K Unit) and Growth Rate (%) of Physical Education (2015-2020)
4.3.3 Global Trading Cards Consumption (K Unit) and Growth Rate (%) of Anime (2015-2020)
4.3.4 Global Trading Cards Consumption (K Unit) and Growth Rate (%) of Others (2015-2020)
5 Global Trading Cards Production, Value (US$ Mn) by Region (2015-2020)
5.1 Global Trading Cards Value and Market Share (%) by Region (2015-2020)
5.2 Global Trading Cards Production and Market Share (%) by Region (2015-2020)
5.3 Global Trading Cards Production (K Unit), Value (US$ Mn), Price (US$/Unit) and Gross Margin (%) (2015-2020)
5.4 North America Trading Cards Production (K Unit), Value (US$ Mn), Price (US$/Unit) and Gross Margin (%) (2015-2020)
5.5 Europe Trading Cards Production (K Unit), Value (US$ Mn), Price (US$/Unit) and Gross Margin (%) (2015-2020)
5.6 China Trading Cards Production (K Unit), Value (US$ Mn), Price (US$/Unit) and Gross Margin (%) (2015-2020)
5.7 Japan Trading Cards Production (K Unit), Value (US$ Mn), Price (US$/Unit) and Gross Margin (%) (2015-2020)
5.8 Middle East and Africa Trading Cards Production (K Unit), Value (US$ Mn), Price (US$/Unit) and Gross Margin (%) (2015-2020)
5.9 India Trading Cards Production (K Unit), Value (US$ Mn), Price (US$/Unit) and Gross Margin (%) (2015-2020)
5.10 South America Trading Cards Production (K Unit), Value (US$ Mn), Price (US$/Unit) and Gross Margin (%) (2015-2020)
5.10 Rest of World Trading Cards Production (K Unit), Value (US$ Mn), Price (US$/Unit) and Gross Margin (%) (2015-2020)
6 Global Trading Cards Production (K Unit), Consumption (K Unit), Export (%), Import (%) by Regions (2015-2020)
6.1 Global Trading Cards Consumption (K Unit) by Regions (2015-2020)
6.2 North America Trading Cards Production (K Unit), Consumption (K Unit), Export (%), Import (%) (2015-2020)
6.3 Europe Trading Cards Production (K Unit), Consumption (K Unit), Export (%), Import (%) (2015-2020)
6.4 China Trading Cards Production (K Unit), Consumption (K Unit), Export (%), Import (%) (2015-2020)
6.5 Japan Trading Cards Production (K Unit), Consumption (K Unit), Export (%), Import (%) (2015-2020)
6.6 Middle East and Africa Trading Cards Production (K Unit), Consumption (K Unit), Export (%), Import (%) (2015-2020)
6.7 India Trading Cards Production (K Unit), Consumption (K Unit), Export (%), Import (%) (2015-2020)
6.8 South America Trading Cards Production (K Unit), Consumption (K Unit), Export (%), Import (%) (2015-2020)
6.8 Rest of World Trading Cards Production (K Unit), Consumption (K Unit), Export (%), Import (%) (2015-2020)
7 Global Trading Cards Market Status by Regions
7.1 North America Trading Cards Market Status
7.1.1 North America Trading Cards Market Under COVID-19
7.2 Europe Trading Cards Market Status
7.2.1 Europe Trading Cards Market Under COVID-19
7.3 China Trading Cards Market Status
7.3.1 China Trading Cards Market Under COVID-19
7.4 Japan Trading Cards Market Status
7.4.1 Japan Trading Cards Market Under COVID-19
7.5 Middle East and Africa Trading Cards Market Status
7.5.1 Middle East and Africa Trading Cards Market Under
COVID-19
7.6 India Trading Cards Market Status
7.6.1 India Trading Cards Market Under COVID-19
7.7 South America Trading Cards Market Status
7.7.1 South America Trading Cards Market Under COVID-19
7.8 Rest of World Trading Cards Market Status
8 Competitive Landscape
8.1 Competitive Profile
8.2 PSA
8.2.1 Company Profiles
8.2.2 Trading Cards Product Introduction
8.2.3 PSA Consumption, Value, Price, Gross Margin, 2015-2019
8.3 Ace Authentic
8.3.1 Company Profiles
8.3.2 Trading Cards Product Introduction
8.3.3 Ace AuthenticConsumption, Value, Price, Gross Margin, 2015-2019
8.4 SAGE
8.4.1 Company Profiles
8.4.2 Trading Cards Product Introduction
8.4.3 SAGE Consumption, Value, Price, Gross Margin, 2015-2019
8.5 Topps
8.5.1 Company Profiles
8.5.2 Trading Cards Product Introduction
8.5.3 Topps Consumption, Value, Price, Gross Margin, 2015-2019
8.6 TRISTAR
8.6.1 Company Profiles
8.6.2 Trading Cards Product Introduction
8.6.3 TRISTAR Consumption, Value, Price, Gross Margin, 2015-2019
8.7 Upper Deck
8.7.1 Company Profiles
8.7.2 Trading Cards Product Introduction
8.7.3 UPPER DECK Consumption, Value, Price, Gross Margin, 2015-2019
8.8 Panini
8.8.1 Company Profiles
8.8.2 Trading Cards Product Introduction
8.8.3 Panini Consumption, Value, Price, Gross Margin, 2015-2019
8.9 LEAF
8.9.1 Company Profiles
8.9.2 Trading Cards Product Introduction
8.9.3 LEAF Consumption, Value, Price, Gross Margin, 2015-2019
8.10 Press Pass
8.10.1 Company Profiles
8.10.2 Trading Cards Product Introduction
8.10.3 Press Pass Consumption, Value, Price, Gross Margin, 2015-2019
9 Global Trading Cards Market Analysis and Forecast by Type and Application
9.1 Global Trading Cards Market Value & Volume Forecast, by Type (2020-2027)
9.1.1 Sports CardMarket Value and Volume Forecast (2020-2027)
9.1.2 Non-Sports CardMarket Value and Volume Forecast (2020-2027)
9.2 Global Trading Cards Market Value & Volume Forecast, by Application (2020-2027)
9.2.1 Game Market Value and Volume Forecast (2020-2027)
9.2.2 Physical Education Market Value and Volume Forecast (2020-2027)
9.2.3 Anime Market Value and Volume Forecast (2020-2027)
9.2.4 Others Market Value and Volume Forecast (2020-2027)
10 Trading Cards Market Analysis and Forecast by Region
10.1 North America Market Value and Consumption (K Unit) Forecast (2020-2027)
10.2 Europe Market Value and Consumption (K Unit) Forecast (2020-2027)
10.3 China Market Value and Consumption (K Unit) Forecast (2020-2027)
10.4 Japan Market Value and Consumption (K Unit) Forecast (2020-2027)
10.5 Middle East and Africa Market Value and Consumption (K Unit) Forecast (2020-2027)
10.6 India Market Value and Consumption (K Unit) Forecast (2020-2027)
10.7 South America Market Value and Consumption (K Unit) Forecast (2020-2027)
10.8 Rest of World Market Value and Consumption (K Unit) Forecast (2020-2027)
11 New Project Feasibility Analysis
11.1 Anime Barriers and New Entrants Porters Five Forces Analysis
11.2 Analysis and Suggestions on New Project Investment
12 Research Finding and Conclusion
13 Appendix
13.1 Methodology
13.2 Research Data Source

Market Segmentation


 ATTRIBUTE

  DETAILS

Study Period

  2015 – 2027

Base Year

  2019

Forecast Period

  2020 – 2027

Historical Period

  2015 – 2018

Unit

  Value (US$)

 

 

 

Segmentation

Market by Component-

  • Sports Card
  • Non-Sports Card
 

Market by Product-

  • Game
  • Physical Education
  • Anime
  • Others

 

Key Players and Strategies

 ATTRIBUTE

  DETAILS

Key Players

  • PSA
  • Ace Authentic
  • SAGE
  • Topps
  • TRISTAR
  • Upper Deck
  • Panini
  • Leaf
  • Press Pass

Methodology

Research Methodology

Globe Research employs comprehensive and iterative research methodology focused on minimizing deviance in order to provide the most accurate estimates and forecast possible. The company utilizes a combination of bottom-up and top-down approaches for segmenting and estimating quantitative aspects of the market. In Addition, a recurring theme prevalent across all our research reports is data triangulation that looks market from three different perspectives. Critical elements of methodology employed for all our studies include:

Preliminary data mining

Raw market data is obtained and collated on a broad front. Data is continuously filtered to ensure that only validated and authenticated sources are considered. In addition, data is also mined from a host of reports in our repository, as well as a number of reputed paid databases. For comprehensive understanding of the market, it is essential to understand the complete value chain and in order to facilitate this; we collect data from raw material suppliers, distributors as well as buyers.

Technical issues and trends are obtained from surveys, technical symposia and trade journals. Technical data is also gathered from intellectual property perspective, focusing on white space and freedom of movement. Industry dynamics with respect to drivers, restraints, pricing trends are also gathered. As a result, the material developed contains a wide range of original data that is then further cross-validated and authenticated with published sources.

Statistical model

Our market estimates and forecasts are derived through simulation models. A unique model is created customized for each study. Gathered information for market dynamics, technology landscape, application development and pricing trends is fed into the model and analyzed simultaneously. These factors are studied on a comparative basis, and their impact over the forecast period is quantified with the help of correlation, regression and time series analysis. Market forecasting is performed via a combination of economic tools, technological analysis, and industry experience and domain expertise.

Econometric models are generally used for short-term forecasting, while technological market models are used for long-term forecasting. These are based on an amalgamation of technology landscape, regulatory frameworks, economic outlook and business principles. A bottom-up approach to market estimation is preferred, with key regional markets analyzed as separate entities and integration of data to obtain global estimates. This is critical for a deep understanding of the industry as well as ensuring minimal errors. Some of the parameters considered for forecasting include:

    • Market drivers and restrains, along with their current and expected impact
    • Raw material scenario and supply v/s price trends
    • Regulatory scenario and expected developments
    • Current capacity and expected capacity additions up to 2027

We assign weights to these parameters and quantify their market impact using weighted average analysis, to derive an expected market growth rate.

Primary validation

This is the final step in estimating and forecasting for our reports. Exhaustive primary interviews are conducted, on face to face as well as over the phone to validate our findings and assumptions used to obtain them. Interviewees are approached from leading companies across the value chain including suppliers, technology providers, domain experts and buyers so as to ensure a holistic and unbiased picture of the market. These interviews are conducted across the globe, with language barriers overcome with the aid of local staff and interpreters. Primary interviews not only help in data validation, but also provide critical insights into the market, current business scenario and future expectations and enhance the quality of our reports. All our estimates and forecast are verified through exhaustive primary research with Key Industry Participants (KIPs) which typically include:

    • Market leading companies
    • Raw material suppliers
    • Product distributors
    • Buyers

The key objectives of primary research are as follows:

    • To validate our data in terms of accuracy and acceptability
    • To gain an insight in to the current market and future expectations

Data Collection Matrix

Perspective

Primary research

Secondary research

Supply side

  • Manufacturers
  • Technology distributors and wholesalers
  • Company reports and publications
  • Government publications
  • Independent investigations
  • Economic and demographic data

Demand side

  • End-user surveys
  • Consumer surveys
  • Mystery shopping
  • Case studies
  • Reference customers


Industry Analysis Matrix

Qualitative analysis

Quantitative analysis

  • Industry landscape and trends
  • Market dynamics and key issues
  • Technology landscape
  • Market opportunities
  • Porter’s analysis and PESTEL analysis
  • Competitive landscape and component benchmarking
  • Policy and regulatory scenario
  • Market revenue estimates and forecast up to 2027
  • Market revenue estimates and forecasts up to 2027, by technology
  • Market revenue estimates and forecasts up to 2027, by application
  • Market revenue estimates and forecasts up to 2027, by type
  • Market revenue estimates and forecasts up to 2027, by component
  • Regional market revenue forecasts, by technology
  • Regional market revenue forecasts, by application
  • Regional market revenue forecasts, by type
  • Regional market revenue forecasts, by component

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